19.1.06

Meeting with Timo

The day after meeting Simon I met up with my other project tutor Timo Arnall. The topic of the discussion centred mostly around how to define everyday objects and how to conduct a survey of peoples' opinions on and understanding of what an everyday object is.

We agreed that conducting a survey would be a suitable way of setting up a definition for what an everyday object is. The survey could possibly be undertaken in relation with different rooms and depositories in a house/apartment. What is considered an everyday object in the kitchen, living room, bedroom, hallway, toolbox, etc.? This would probably be a useful way of providing me with a range of objects on which to base the game development.

Timo was a bit worried that everyday objects might be a bit too abstract for relating game interactions to. He felt that toys have a more intuitive sense of affordance to them. I partly agree on this point. Everyday objects such as tea candles, pencils or coffee mugs might be abstract objects in relation to controlling games. On the other hand the manipulation of them is very concrete in the minds of the ones who are familiar with them. In that sense I assume that everyday objects can contribute something to the game experience despite their immediate abstract nature as game controllers.

0 Comments:

Post a Comment

<< Home